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you'll find that I have attached two examples of renderings. One using the Yafaray engine and the other in a Real Time rendering engine both using same textures, etc.. Now have a look at these two images. In "Bad_mipmaps" image (produced in yafaray) you can notice the added noise to the image in comparison to what we have obtained with the Real Time engine. We have noticed that if we increase the number of minsamples, rendering time becomes exponential and merely unacceptable. Do you have any suggestions on how to solve this problem? Do we have access to various levels of mipmapping?
I'm also attaching a rendered global scene where he above problem is highly evident together with the xml file of Good_ and Bad_ test case.
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