|
Notes:
|
- Ray Depth.
- Shadow Depth and Transparent shadows.
- Output Gamma.
- Input Gamma.
- Clamp RGB.
- Clay Render.
- Threads.
- Result to Blender.
- Autosave.
- Alpha on autosave/animations.
- Draw render parameters.
- Output to XML.
- Introduction.
- First anti-aliasing pass.
- Adaptive sampling.
- Filter type.
- Filter Size.
- Anti-aliasing strategy.
- Workflow.
- Volume types.
- Step Size.
- Other Volume Integrator Settings.
- Examples.
- Volume Region tips.
- Absorption and Scattering.
- Examples.
- UniformVolume
- ExpdensityVolume
- Example
- NoiseVolume
- NoiseVolume Settings
- The NoiseVolume Texture
|
|